ECONOMIC STAGES OF ONLINE GAMES -- SYNOPSIS
2005/11/13
INTRODUCTION
Do MMOGs offer advanced economic systems? Should they?
TABLE OF ECONOMIC STAGES
STAGE |
TECHNOLOGY |
ORGANIZING FORM |
EXAMPLE |
DATE |
0. Prehistoric |
handcrafting |
barter |
? |
(prehistory) |
1. Civic |
agriculture |
city |
�atalh�y�k |
ca. 5000 BC |
2. Trading |
currency |
code of laws |
Lex Duodecim Tabularum |
ca. AD 1 |
3. Mercantile |
printing press |
banking |
Bank of England |
ca. AD 1400 |
4. Commercial |
sailing ships |
corporation |
Dutch East India Co. |
ca. AD 1600 |
5. Industrial |
steam engine |
factory |
cotton mills |
ca. AD 1800 |
6. Service |
(special) |
division of labor |
Ford Motor Co. |
ca. AD 1900 |
7. Information |
computer nets |
? |
Internet |
ca. AD 2000 |
STAGE 3: MERCANTILE ECONOMY
Printing press - While this ability would be useful in the game world, it isn't really required as long as players can communicate with each other outside the game world.
Banking - Allow in-game banks to loan a limited amount of money to established players, making banks the most important faucets from which money enters the economy.
STAGE 4: COMMERCIAL ECONOMY
Sailing ships - Allow expensive vehicles that can carry cargo faster than can be carried personally.
Corporation - Allow player groups that can "own" their own resources, survive the departure of their founders, and spread the risk of investments among members.
STAGE 5: INDUSTRIAL ECONOMY
Steam engine - Allow a large-scale but stationary and very expensive source of power generation.
Factory - Provide a crafting system that enables a stable group of unskilled players to work together in an organized way to mass-produce quantities of similar goods.
STAGE 6: SERVICE ECONOMY
Electricity, cars, and telephones - Increase the personal transportation, communication, and productive power of individual players.
Division of labor - Extend the crafting system to allow complex goods to be crafted by organizations of players with specialized skills.
STAGE 7: INFORMATION ECONOMY
Computer networks - Allow players to share knowledge in the form of player-created objects.
CONCLUSION
Why should online games offer more advanced economic capabilities to their players?